UI/UX Design — End to End

Designed a mobile HRMS that cut down manual HR requests and back-and-forth

A Saudi Arabia-based company was running HR operations across nine disconnected tools with no single source of truth. I led the end-to-end UX and UI - from research through a full high-fidelity prototype - to consolidate it into one mobile-first system.

Role
Sole UI/UX Designer
Team
1 Designer, PM
Platform
Mobile App
Talento HR app screens
01
What I was solving for

The starting point was clear on intent but open on scope: replace the disconnected patchwork of tools employees were juggling every day with a single HRMS app. I owned the full scope end-to-end - user research, affinity mapping, personas, sitemap, user flows, low-fidelity wireframes, a design system, and a high-fidelity prototype covering Home, Mail, Profile, and five core HR service modules.

Before — 9 Separate Apps

  • Leave management tool
  • Attendance tracking app
  • Payslip & payroll system
  • Issue / grievance portal
  • Reimbursement tool
  • Document management system
  • Internal email / communication
  • Org chart viewer
  • Performance & benefits platform

After — 1 Unified Platform

Talento HR App

One mobile app. Five core services. Home, Mail, and Profile — all connected. Every HR task an employee or HR manager needs, in a single unified experience.

✅ Attendance
✅ Leave
✅ Payslip
✅ Issues
✅ Reimbursement
✅ Documents
03
Research
What the numbers said
Secondary research statistics
Secondary research - industry statistics that shaped the design direction
Talking to people who live this daily

Conducted 8 user interviews over telephone with employees managing HR tasks in their daily work life. Two voices stood out repeatedly:

Looking for a pocket-friendly app to do various tasks on hand.

— Ilavarasan, Middleware Admin, Mumbai

Looking for a portable office in my pocket.

— Bharathi, Interview Participant
Affinity mapping

The 8 interviews were synthesised into 8 pain-point-to-goal pairs. Each pain point pointed directly to a feature requirement.

Affinity map - pain points grouped into design goals
Affinity map - 8 interview pain points grouped and mapped to 8 design goals
04
User Persona

From the interview data, one persona crystallised the core user: a young professional managing multiple work tasks remotely, frustrated by the tool fragmentation and craving a single mobile-first solution.

Ilavarasan

Ilavarasan

Age 26  ·  Single  ·  Middleware Admin  ·  Mumbai, India
“Looking for a pocket-friendly app to do various tasks on hand.”
Goals
  • Access all HR tasks from one place on his phone
  • Apply for leave without chasing approval
  • View his payslips and attendance instantly
  • Raise work issues without going to HR in person
Frustrations
  • Switching between too many disconnected apps
  • Leave approvals taking days with no update
  • Payroll delays with no explanation
  • Having to physically visit HR for minor tasks
Needs
  • A unified, self-service HR mobile app
  • Real-time status updates on requests
  • Offline-accessible records and documents
  • Simple, clean interface he can use in 2 minutes
Scenario

Ilavarasan works remotely from his Mumbai apartment. He needs to apply for leave, but his company uses three separate tools — one for requests, one for tracking, and another for approvals. He's also waiting on a payslip for a tax filing deadline but the payroll portal is desktop-only. He ends up messaging his HR contact on WhatsApp, waiting hours for a response. What he needs is a single app that lets him do all of this in under three minutes, from his phone, without depending on anyone else.

05
Information Architecture

Before a single screen was designed, I built the sitemap. Defining the full content hierarchy upfront keeps screen count honest, surfaces overlaps early, and ensures navigation feels logical to users before any visual design begins.

The app is structured around a bottom navigation bar with five primary tabs: Home, Attendance, Leave, Payslip, and Services. The Services section surfaces the remaining modules that didn't warrant a persistent tab but needed clear hierarchy.

Talento HR information architecture - full app sitemap
App sitemap - full information architecture built before wireframing began
06
Design Decisions
How Might We
How Might We statements
User Flows - Multiple Entry Points by Design
User flow scenarios
Key Takeaways from Paper Sketching
01
Bottom nav bar was essential
Early sketches with top navigation felt unnatural on mobile. Switching to a bottom nav bar made primary actions thumb-reachable and reduced cognitive load significantly.
02
Services section belongs on Home
Sketching revealed that secondary modules (Reimbursement, Documents) needed a home. Surfacing them as a Services grid on the Home screen gave them visibility without cluttering the main nav.
03
Consistent Services section pattern
Every module that appeared in the Services grid needed to be accessible from both Home and its own dedicated route. Establishing this pattern in sketches made the hi-fi phase much cleaner.
07
Design Output
Low-Fidelity Prototype

Before adding any colour or typography, I built out low-fidelity wireframes for all five service modules and the core navigation structure. This phase was about validating layout, hierarchy, and flow — not aesthetics.

Low-fidelity wireframes
Lo-fi wireframes - structure and flow before visual design
Design System
Design system - colour palette, typography, components
Full design system - built for developer handoff
Final Screens

The complete hi-fidelity screens across all modules - each flow recorded as an interactive walkthrough.

Onboarding

Onboarding

Splash & sign up flow

Home

Home

Dashboard & quick actions

Attendance

Attendance

Daily & monthly records

Leave

Leave

Apply & track leave status

Payslip

Payslip

View & download payslips

Issue

Issue

Raise & track issues

Profile

Profile

Personal & work details

Mail

Mail

Internal communication

08
Impact
Testing & Results

    Once the hi-fi prototype was ready, I ran two rounds of validation before handing off to development.

    Usability score - 87/100

    I ran a System Usability Scale (SUS) survey with users after they tested the prototype. SUS is a standard 10-question survey, scored 0-4 per question and converted to a 0-100 scale. A score above 80 is considered excellent - 87 told me the design wasn't just usable, it was genuinely easy to navigate.

    Task time - 40% faster

    I ran task-based testing on core actions like applying for leave and checking a payslip - once using the old scattered workflow, once on the new prototype. Comparing average completion times before and after showed roughly a 40% drop.